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Since: Jul 13, 2004 Posts: 12
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(Msg. 16) Posted: Thu Jul 15, 2004 7:23 pm
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: comp>sys>ibm>pc>games>rpg, others (more info?)
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An article is posted by Raymond Feist, who is old and wise,
and with the following gibber, the Holy Lord Kalten replies:
> I think the gaming experience in BaK is a sold one. The problem right
> now is as much legal as technical. Given developmental tools today, it
> would probably be easier just to take the old script, salvage the
> music, create new art assets and do voice recording, etc. as it would
> to try to salvage anything from that old code. Selling a 2-D came with
> what was essentially cardboard cut-out figures in the day of Diablo
> would be tough. Even tougher would be to find someone at Vevendi who
> even knew what we were talking about in terms of contract. Sierra just
> bit the big one coroprate-wise, and as Dynamix was folded into Sierra
> years ago, it's getting harder to even identify someone to talk to.
> I've got legal issues with these people that need to be resolved, and I
> can't even get an aswer to my agent's letters and calls.
I think I sort of agree with the general angle that Arcana is coming from
here. What distinguishes BaK above all other RPGs so far is the strong
emphasis on storyline and depth of characters and story as opposed to
randomness which is the kind of thing more experienced in games like
Morrowind.
Multi-player games often dilute the story and depth of the environment and
lean more towards randomness. When controlling Owen, you knew about Owen's
past - you new his strengths and weaknesses - you were curious about why he
was in the story and what he would become. As the story unravelled, you
knew more and more about Owen as you did about the three other characters.
This is because there are only 3 starting characters that are well developed
with fixed stories that unwind as you progress.
With Morrowind there are about 10 different races to choose from, loads of
different generic pictures to choose from for appearance and the same goes
for voices. There is a two page history of the character, but we all know
that the character does not develop or interact anywhere near as interesting
as that found in BaK.
What I am trying to say is that the movement towards massive multiplayer
on-line environments requires effort to be placed elsewhere in the
development of the game and therefore that which made BaK what it was is
lost.
One example of why many people liked BaK but got highly frustrated over RtK
is for example the 'you must do it in a certain amount of time' puzzles like
putting together the picture of the ship and rescuing the people from the
burning barn. A lot of players playing BaK loved the chess-like strategic
thinking of placing your next move rather than trying to play the memory
game with the ship picture. How would you implement this in a large
multi-player on-line real time environment? Does the game stop? The way
these games are developed today, all of these environments are Doom-like
environments where the speed of your reflexes takes precedence like a first
person shooter. But is this really what BaK games want? Is this really
what you want in your next RPG game? Or is your next game more of a first
person shooter?
> And that was the problem for years. The run-up time for games was such
> that by the time they were publisher, you were often creating games for
> old hardware. BaK should have been a Windows game and should have been
> portable to the Mac, but at the time, Dynamix wasn't convinced there
> would be a big enough installed user base in either Windows or Macs to
> make it profitable. 20/20 hindsight tells us they were backing the
> wrong horse. There were so many compromises made in that code, and it
> was such a bitch to even get the damn thing to run half the time ("go,
> and see how much expanded memory you've allocated . . .").
Whilst I am not a games programmer, I fail to see how these calls cause a
problem. All emulators simply emulate the hardware and software OS that the
game sits on and bob's your uncle. All the Elite remakes made use of a 6502
emulator to recreate the univese exactly the same as the original BBC Micro.
All games on MAME emulate the hardware so that the games run. I am sure
that if you put your mind to it, getting BaK to run is about as difficult as
getting Sonic the Hedgehog to run, which has already been done.
Still, its your call. :0)
Cheers,
Kalten~!!! >> Stay informed about: Betrayal At Krondor |
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Since: Jul 14, 2004 Posts: 3
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(Msg. 17) Posted: Thu Jul 15, 2004 7:23 pm
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Kalten" <LordKalten DeleteThis @pandion.chapterhouse.eos> wrote in message
news:40f6cbb0$0$6447$cc9e4d1f@news-text.dial.pipex.com...
> What I am trying to say is that the movement towards massive multiplayer
> on-line environments requires effort to be placed elsewhere in the
> development of the game and therefore that which made BaK what it was is
> lost.
But it doesn't have to be that way. An imaginative developer will someday
come up with a way to develop a compelling story line with characters that
you actually care about in a world that is immersive, vast, and full of
interesting things to do, and do all of this in a way that works with a
cooperative multiplayer mode that can extend to MMOG. The explosive growth
of MMOGs and the corresponding perennial complaint of their shortcomings
tells me that there is a market here for someone who's smart enough to put
it all together.
> All games on MAME emulate the hardware so that the games run. I am sure
> that if you put your mind to it, getting BaK to run is about as difficult
as
> getting Sonic the Hedgehog to run, which has already been done.
But why would Ray want to do this as opposed to doing a new, and far more
exciting project? Even a re-write of BaK from the ground up using the old
scripts would be a more interesting project than trying to shoehorn the
existing DOS game into some emulator. And where's the financial incentive
for any of the parties? I can't see this ever happening.
> Still, its your call. :0)
Given the legal problems surrounding the recent demise of the company that
swallowed up the company that developed this game, and what would be
required to sort this out in the current context, it might not be clear
whose call it really is.
I'm just glad I had the opportunity to enjoy BaK while it was here. I have
an anecdote from this era. My son and I were so absorbed by BaK that we
could not accept waiting for the other to be done and we bought two copies
and played them simultaneously. At the time, Sierra was relocating folks to
the Northwest. The game's producer, John Cutter, was looking for a home in
the area and my family and I were just getting ready to move out of our home
and we had it on the market. One day while I was asleep on the couch, Cutter
came through my house with a real estate agent and passed through our
computer room and saw two simultaneous copies of BaK running on two
machines, with my son at the keyboard. I learned later from my son that the
guy who had come through pointed to the screens and said "That's my game!".
The real estate agent told me later that it was Cutter. Sadly, no one woke
me up to tell me at the time.
--
Bob Perez
"Men do not quit playing because they grow old; they grow old because they
quit playing."
- Justice Oliver Wendell Holmes >> Stay informed about: Betrayal At Krondor |
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Since: Jul 13, 2004 Posts: 12
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(Msg. 18) Posted: Thu Jul 15, 2004 7:25 pm
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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An article is posted by Bob Perez, who is old and wise,
and with the following gibber, the Holy Lord Kalten replies:
> Read the press releases. There's one dated August 2003 announcing
> acquisition of worldwide online rights to REF's work.
> Bob Perez
Thanks for that. Will look into it.
Cheers,
Kalten~!!! >> Stay informed about: Betrayal At Krondor |
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Since: Jul 13, 2004 Posts: 12
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(Msg. 19) Posted: Thu Jul 15, 2004 7:35 pm
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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An article is posted by Bateau, who is old and wise,
and with the following gibber, the Holy Lord Kalten replies:
> The guy who runs the BaK Help Web told me only one guy ever said he was
> going to remake it but it never happened. BaK is also a story driven
> role playing game so you can't just change the graphics and names of the
> aliens to avoid copyright infringement like you can with X-Com and
> Elite.
Good point! :0) However, it is a bit of a shame. I don't recall any other
RPG that got me gripped as BaK did.
What I also liked about BaK was that the creation of the world wasn't like
your average D&D standard labelling of items.
Rather than, Health Potion, Mana Potion, Fireball, Lightning Bolt, Boots of
Speed, Heavy Armour etc, it was Skin of the Dragon, Eyes Of Ishap, Dalatial
Milk, Fadamor's Formula etc.
Each item sort of had its own story as to how it got its name and the way it
all ties in with other items/beings in the world of Midkemia. It was all
very intruiging and satisfying. So much better than - this is a meduim
strength health potion and will restore 20 hitpoints.
Cheers,
Kalten~!!! >> Stay informed about: Betrayal At Krondor |
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Since: Jul 27, 2003 Posts: 23
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(Msg. 20) Posted: Thu Jul 15, 2004 9:50 pm
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Raymond Feist wrote:
>
> No one at Vevendi even knows what we're talking about
> and the contracts are in a crate in storage some place in Seattle.
Sounds like it's time for a good ol' fashion raiding party! Or a dungeon
crawl, whatever's your fancy.
Craig J. Ries >> Stay informed about: Betrayal At Krondor |
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Since: Aug 18, 2003 Posts: 57
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(Msg. 21) Posted: Fri Jul 16, 2004 1:57 am
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <sehcf09ulmaqcv3hre7vel5h95hmjkhj80 DeleteThis @4ax.com>, hammerstein
<jcoomber DeleteThis @nildTWATFILTERram.co.uk> wrote:
> On Thu, 15 Jul 2004 02:34:06 GMT, Raymond Feist
> <raymond DeleteThis @bittersea.com> wrote:
>
> >>
> >> If you make a good game, the chips will come rolling in.
> >
> >Define "good." If it's what I like, it's good. If it's what you like,
> >it's good. Respectively, to each of us. Those "goods" may be mutually
> >exclusive. My experience tells me to let the pros who are putting in
> >the money and brain power make the judgement. Because, in the end, if
> >I think it's good, and no one else will buy it, it's a really bad game.
> >
>
> The people _without_ the money are generally the professionals in the
> software business. The "it's subjective" argument is just a little too
> easy to vomit up. If you ask people here what it was about BaK and RtK
> that they enjoyed the most and you'll probably find that there are two
> or three core things that people enjoyed in vast numbers - there's the
> "good" in your games...a game as a whole rarely pleases simply as the
> sum of its parts.
>
> Ask the newsgroup what their favourite rpg games are and I can
> practically guarantee you'll see "Fallout 2" near the top of everone's
> lis. Subjectivity isn't an infinite void.
>
> j.
No it's not. But one of the things I had hammered into me when I got
my degree in marketing that "chasing the trend," was a perscription for
financial suicide. The guys with the money have an idea, and they're
on to something I think will be a good meld with my work. At this
point I'm content to let them run with it and see what comes out.
Best, R.E.F. >> Stay informed about: Betrayal At Krondor |
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Since: Jul 16, 2004 Posts: 2
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(Msg. 22) Posted: Fri Jul 16, 2004 8:51 am
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In comp.sys.ibm.pc.games.rpg Arcana Dragon <this.DeleteThis@ress.is.invalid> wrote:
> I bought BaK and the sequel, RtK, and I would definitely buy another
> sequel, provided it wouldn't be full of bugs. I'm 50 years, and a die-
> hard CRPG-fan. Aren't you forgetting your core audience?
Unfortunately, it is not the "die-hard" fanes that will brin the big sales
numbers, it's the broader general audience that does, and that often has
different tastes, I'm afraid. It takes a *whole* lot of idealism to pander
to the minority if that means alienating the majority and thus giving up on
a large cut of the potential profit - which is why that, in today's
corporate society, is the more the domain of amateurs, enthustiasts, that
make games "by fans for fans" in their spare time...
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[Insert joke here.] ----
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anba.DeleteThis@studcs.uni-sb.de (Andreas Baus) >> Stay informed about: Betrayal At Krondor |
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Since: Jul 15, 2004 Posts: 3
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(Msg. 23) Posted: Fri Jul 16, 2004 8:53 am
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Fri, 16 Jul 2004 01:57:46 GMT, Raymond Feist
<raymond RemoveThis @bittersea.com> wrote:
>>
>> Ask the newsgroup what their favourite rpg games are and I can
>> practically guarantee you'll see "Fallout 2" near the top of everone's
>> lis. Subjectivity isn't an infinite void.
>>
>> j.
>
>No it's not. But one of the things I had hammered into me when I got
>my degree in marketing that "chasing the trend," was a perscription for
>financial suicide. The guys with the money have an idea, and they're
>on to something I think will be a good meld with my work. At this
>point I'm content to let them run with it and see what comes out.
>
>Best, R.E.F.
I sincerely hope it turns out well. Many years ago, I sat down and
wasted more than a few weeks of my life playing BaK, something I don't
do now, simply because today's games don't attack the payer's senses
in the same way. Hopefully, with the Graphics Binge slowly coming to
an end, gameplay can walk "point" again ;o)
j. >> Stay informed about: Betrayal At Krondor |
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Since: Jul 16, 2004 Posts: 2
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(Msg. 24) Posted: Fri Jul 16, 2004 9:07 am
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In comp.sys.ibm.pc.games.rpg Raymond Feist <raymond.DeleteThis@bittersea.com> wrote:
> In article <40f5dc6a$0$143$edfadb0f@dread11.news.tele.dk>, Arcana
> Dragon <this.DeleteThis@ress.is.invalid> wrote:
>> If you make a blast of a game, be it with
>> both single- and multiplayer option (like Neverwinter Nights) or a large,
>> non-linear world like Bethesda Softworks, you'd make quite a buck.
> Probably. Or we could make something else, something that's never been
> tried before, that allows players a completely new gaming experience
> that doesn't looked like Neverwinter, Ultima, Meridian, or whatever
> else has already been tried.
Forgive my scepticism, but that sound a lot like the usual marketing blurb
that has preceeded many, many games in the past, and only the tiniest
fraction of them actually managed to deliver the "revolution" that was
promised. I am not saying that it is not possible, and actually, I believe
that such a small, still fairly unknown company (ok, maybe only to me) has
a better chance to fulfill on that promise, because they have little to
lose compared to the larger games companies who just follow the same
established patterns title after title out of fear of trying something new.
Still... I'll withhold judgement (positive *or* negative) until there is
actually something to judge - i.e. something at least resembling a finished
product, like a demo or a beta.
--
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[Insert joke here.] ----
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anba.DeleteThis@studcs.uni-sb.de (Andreas Baus) >> Stay informed about: Betrayal At Krondor |
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Since: Jul 16, 2004 Posts: 2
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(Msg. 25) Posted: Fri Jul 16, 2004 10:59 am
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hammerstein <jcoomber.RemoveThis@nildTWATFILTERram.co.uk> skrev i meddelelsen
news:sehcf09ulmaqcv3hre7vel5h95hmjkhj80@4ax.com:
> The people _without_ the money are generally the professionals in the
> software business.
The latest great example of this was the team behind Gothic. A bunch of
german CRPG-fanatics, who churned out one of the best games in many years.
--
The individual is the smallest minority.
Med venlig hilsen
Georg >> Stay informed about: Betrayal At Krondor |
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Since: Jul 15, 2004 Posts: 3
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(Msg. 26) Posted: Fri Jul 16, 2004 11:23 am
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 16 Jul 2004 10:59:13 GMT, "G.B." <nonono.TakeThisOut@nospam.invalid.com> wrote:
>hammerstein <jcoomber.TakeThisOut@nildTWATFILTERram.co.uk> skrev i meddelelsen
>news:sehcf09ulmaqcv3hre7vel5h95hmjkhj80@4ax.com:
>
>> The people _without_ the money are generally the professionals in the
>> software business.
>
>The latest great example of this was the team behind Gothic. A bunch of
>german CRPG-fanatics, who churned out one of the best games in many years.
It also kind of references the other point I've made about graphics
slowly becoming a given. The Unreal engine had pretty much everything
they needed, so they got to concentrate on the game, rather than spend
a year of their development cycle on the tech.
j. >> Stay informed about: Betrayal At Krondor |
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Since: Aug 18, 2003 Posts: 57
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(Msg. 27) Posted: Fri Jul 16, 2004 12:26 pm
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <035ff0tnbguvd23uutqeaic5ldot18e95b RemoveThis @4ax.com>, hammerstein
<jcoomber RemoveThis @nildTWATFILTERram.co.uk> wrote:
> On Fri, 16 Jul 2004 01:57:46 GMT, Raymond Feist
> <raymond RemoveThis @bittersea.com> wrote:
>
> >>
> >> Ask the newsgroup what their favourite rpg games are and I can
> >> practically guarantee you'll see "Fallout 2" near the top of everone's
> >> lis. Subjectivity isn't an infinite void.
> >>
> >> j.
> >
> >No it's not. But one of the things I had hammered into me when I got
> >my degree in marketing that "chasing the trend," was a perscription for
> >financial suicide. The guys with the money have an idea, and they're
> >on to something I think will be a good meld with my work. At this
> >point I'm content to let them run with it and see what comes out.
> >
> >Best, R.E.F.
>
> I sincerely hope it turns out well. Many years ago, I sat down and
> wasted more than a few weeks of my life playing BaK, something I don't
> do now, simply because today's games don't attack the payer's senses
> in the same way. Hopefully, with the Graphics Binge slowly coming to
> an end, gameplay can walk "point" again ;o)
>
> j.
As an old paper-and-pencil gamer, imagination can never be replaced.
The old McLuhan theories of "cold media" and "hot media" in mind, I
want to see a game that sezies the senses, not dulls them. Game play
is 1st and foremost, in my mind. I'll play Diablo which is a very
simple, easy to beat game, just because I do enjoy the graphics, but
there's no doubt that a Diablo style MMOLRPG would be right up there
with watching paint dry.
Best, R.E.F. >> Stay informed about: Betrayal At Krondor |
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Since: Jul 16, 2004 Posts: 1
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(Msg. 28) Posted: Fri Jul 16, 2004 7:38 pm
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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(don't know who original poster was)
> > Ask the newsgroup what their favourite rpg games are and I can
> > practically guarantee you'll see "Fallout 2" near the top of everone's
> > lis. Subjectivity isn't an infinite void.
Not mine. And in a discussion on one of the BioWare forums, I was surprised
at the number of people who also said they couldn't get into Fallout/Fallout
2. I doubt you'll be able to find a game that everyone agrees on. >> Stay informed about: Betrayal At Krondor |
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Since: Apr 15, 2005 Posts: 15
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(Msg. 29) Posted: Sat Jul 17, 2004 12:59 am
Post subject: Re: Betrayal At Krondor [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Kalten" <LordKalten.RemoveThis@pandion.chapterhouse.eos> wrote:
>An article is posted by Bateau, who is old and wise,
>and with the following gibber, the Holy Lord Kalten replies:
>
>> The guy who runs the BaK Help Web told me only one guy ever said he was
>> going to remake it but it never happened. BaK is also a story driven
>> role playing game so you can't just change the graphics and names of the
>> aliens to avoid copyright infringement like you can with X-Com and
>> Elite.
>
>Good point! :0) However, it is a bit of a shame. I don't recall any other
>RPG that got me gripped as BaK did.
>
>What I also liked about BaK was that the creation of the world wasn't like
>your average D&D standard labelling of items.
>
>Rather than, Health Potion, Mana Potion, Fireball, Lightning Bolt, Boots of
>Speed, Heavy Armour etc, it was Skin of the Dragon, Eyes Of Ishap, Dalatial
>Milk, Fadamor's Formula etc.
>
>Each item sort of had its own story as to how it got its name and the way it
>all ties in with other items/beings in the world of Midkemia. It was all
>very intruiging and satisfying. So much better than - this is a meduim
>strength health potion and will restore 20 hitpoints.
It's all based on stuff from the books. Eg there's an entire book about
silverthorn, kinda.
You should try Betrayal In Antara. It's what a BaK sequel should have
been.
--
.-'`-.
/ | | \
/ | | \
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||<o>| <o>`|
|| J_ )|
`|`-'__`-'|/
| `--' |
.-| |_
.-' \ / | |`-.
.-' `. /| | \
/ ````' | | \
|_____ | | L
.-' ___ `-. F F | | ||`-.___
.'.-' | `-. `. J J / | || _.>
/ /| | |`. \ | | |/ | ||_.-'
/ / | | | `. `. F F | |==============================
J / | | | \ L J J | | `:::::::. `:::::::.
FJ | | | |L J/ / | \ :::::::. :::::::\
J |() | () | () | () | J L/ | | ::::::: :::::::L
| F | .-'_ \ | | LJ | / L :::::::: :::::::J
| L | / \\ | | | L | | :::::::: ::::::::L
| L || ) | | | | /| L :::::::: :::::::
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J | |J::::::  | | | | _/\ | :::::::: :::::::  /(@ o`.
LJ | \:::::/ | | | |---'\ | | :::::::: :::::::  | /^^^
J L | `-:-' | | | F | \ | J :::::::: :::::::  \ . \vvv
LJ()| () | () | () | F F | \ \--._L :::::::: :::::::  \ `--'
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`-.-' K I N G O F T H E M O N S T E R S >> Stay informed about: Betrayal At Krondor |
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Since: Apr 15, 2005 Posts: 15
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(Msg. 30) Posted: Sat Jul 17, 2004 1:01 am
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Raymond Feist <raymond RemoveThis @bittersea.com> wrote:
>In article <sehcf09ulmaqcv3hre7vel5h95hmjkhj80 RemoveThis @4ax.com>, hammerstein
><jcoomber RemoveThis @nildTWATFILTERram.co.uk> wrote:
>
>> On Thu, 15 Jul 2004 02:34:06 GMT, Raymond Feist
>> <raymond RemoveThis @bittersea.com> wrote:
>>
>> >>
>> >> If you make a good game, the chips will come rolling in.
>> >
>> >Define "good." If it's what I like, it's good. If it's what you like,
>> >it's good. Respectively, to each of us. Those "goods" may be mutually
>> >exclusive. My experience tells me to let the pros who are putting in
>> >the money and brain power make the judgement. Because, in the end, if
>> >I think it's good, and no one else will buy it, it's a really bad game.
>>
>> The people _without_ the money are generally the professionals in the
>> software business. The "it's subjective" argument is just a little too
>> easy to vomit up. If you ask people here what it was about BaK and RtK
>> that they enjoyed the most and you'll probably find that there are two
>> or three core things that people enjoyed in vast numbers - there's the
>> "good" in your games...a game as a whole rarely pleases simply as the
>> sum of its parts.
>>
>> Ask the newsgroup what their favourite rpg games are and I can
>> practically guarantee you'll see "Fallout 2" near the top of everone's
>> lis. Subjectivity isn't an infinite void.
>>
>
>No it's not. But one of the things I had hammered into me when I got
>my degree in marketing that "chasing the trend," was a perscription for
>financial suicide. The guys with the money have an idea, and they're
>on to something I think will be a good meld with my work. At this
>point I'm content to let them run with it and see what comes out.
Those guys don't seem to have much money. They make incredibly niche
games. I doubt most gaming Riftwar fans would enjoy it.
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