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Next: Larry Niven: Does the Moon have Time Zones?
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Since: Jul 28, 2003 Posts: 121
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(Msg. 46) Posted: Thu Sep 23, 2004 5:57 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: alt>books>larry-niven (more info?)
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<< From: pv+usenet@pobox.com (Paul Vader) >>
<< I think we're talking about the kind of shiny silver finish where it looks
like the shine appears to be slightly below the surface. "Pearlescent"
would be a better description. >>
Translucence is mentioned again in ENGINEERS when they stand on top of the rim
wall.
Maybe you can see into the stuff, but a 30 foot thickness is enough to stop
light from escaping out the rim wall. >> Stay informed about: Rim Transport System |
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Since: Jun 18, 2004 Posts: 20
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(Msg. 47) Posted: Thu Sep 23, 2004 7:25 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <20040923105714.29874.00000917.RemoveThis@mb-m14.aol.com>, ANIM8Rfsk wrote:
> Translucence is mentioned again in ENGINEERS when they stand on top of the rim
> wall.
>
> Maybe you can see into the stuff, but a 30 foot thickness is enough to stop
> light from escaping out the rim wall.
>
When I describe something at work as being translucent (which I probably
do several times a day, on average) I'm talking about a millimeter-or so sand
grain being difficult or impossible to see through, under quite intense
lighting.
--
Aidan Karley,
Aberdeen, Scotland,
Location: 57°10'11" N, 02°08'43" W (sub-tropical Aberdeen), 0.021233<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: Rim Transport System |
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Since: Oct 03, 2004 Posts: 29
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(Msg. 48) Posted: Fri Sep 24, 2004 5:01 am
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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anim8rfsk DeleteThis @aol.comNOSPAM (ANIM8Rfsk) writes:
><< From: David Lesher wb8foz DeleteThis @panix.com >>
>>Huh? The spill mountains don't appear in RW at all.
>The Map Room;
>They were looking over the edge of the Ringworld.
>[...]
> They were looking down on thousand-mile-high mountains... >>
>Those are NOT the spill mountains. Niven hadn't even thought of the spill
>mountains yet. The first we see of them is in ENGINEERS when Louis and Chmee
>spot them from on top of the rim wall.
So WHAT were THESE half-mountains along the rim wall?
Louis marvelled at how abruptly the mountains, appearing very
natural but for their size, were cut off by the knife-edge
shadow of space.
{Referring to the rim wall...}
--
A host is a host from coast to coast.................wb8foz DeleteThis @nrk.com
& no one will talk to a host that's close........[v].(301) 56-LINUX
Unless the host (that isn't close).........................pob 1433
is busy, hung or dead....................................20915-1433 >> Stay informed about: Rim Transport System |
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Since: Jul 28, 2003 Posts: 121
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(Msg. 49) Posted: Fri Sep 24, 2004 6:21 am
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<< From: David Lesher wb8foz.DeleteThis@panix.com >>
<< >Those are NOT the spill mountains. Niven hadn't even thought of the spill
>mountains yet. The first we see of them is in ENGINEERS when Louis and Chmee
>spot them from on top of the rim wall.
So WHAT were THESE half-mountains along the rim wall? >>
Just the sculpting of the rim wall itself. Although that has OTHER problems;
if the rim wall is sculpted it should show on the back side, and it doesn't
seem to. >> Stay informed about: Rim Transport System |
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Since: Jun 18, 2004 Posts: 20
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(Msg. 50) Posted: Fri Sep 24, 2004 4:00 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <20040924022110.08576.00001285 RemoveThis @mb-m07.aol.com>, ANIM8Rfsk wrote:
> Although that has OTHER problems;
> if the rim wall is sculpted it should show on the back side, and it doesn't
> seem to.
>
Which provides room for machinery space and all sorts of other plot
elements. There might be enough room *in* the rimwall to have two separate
Ring-Pellucidars.
Lets see, the steepest big mountain slope on Earth is from the Indus
(~1000m) to the summit of Nanga Parbat (~8125m) over about 15km. That's about
1 in 2 slope. Apply that to the ring mountains and you've got a workable
argument for a pair of triangular wedge of volume thats in the order of 1000
miles by 2000 miles by <circumference of the RindWorld>. that's a lot of
volume. Even a half or a quarter (steeper mountains out of atmosphere;
allowance for crinkling) of that is a lot of volume. What, apart from command
and control did the Mars centre actually do?
Oh, limited arena for dramatic purposes. Isolation and control of Tree
of Life from the general populace.
--
Aidan Karley,
Aberdeen, Scotland,
Location: 57°10'11" N, 02°08'43" W (sub-tropical Aberdeen), 0.021233 >> Stay informed about: Rim Transport System |
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Since: Oct 03, 2004 Posts: 29
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(Msg. 51) Posted: Fri Sep 24, 2004 4:50 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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jesus X <jesus_x DeleteThis @mozillanews.org> writes:
>> Just the sculpting of the rim wall itself. Although that has OTHER problems;
>> if the rim wall is sculpted it should show on the back side, and it doesn't
>> seem to.
>Not really, IIRC, the walls got thicker as they went down, so the sculpting on
>the front was probably just for effect. The back side would have been vertical,
>and flat, while the front was sloping and textured.
So the bottom is err anti-bas-relief but the walls are flat on the back? That
means MASSIVE voumes of scrith wasted. And why do they need to be thicker at
the bottom than the floor is?
--
A host is a host from coast to coast.................wb8foz DeleteThis @nrk.com
& no one will talk to a host that's close........[v].(301) 56-LINUX
Unless the host (that isn't close).........................pob 1433
is busy, hung or dead....................................20915-1433 >> Stay informed about: Rim Transport System |
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Since: Jul 06, 2004 Posts: 516
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(Msg. 52) Posted: Fri Sep 24, 2004 4:50 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"David Lesher" <wb8foz RemoveThis @panix.com> wrote in message
news:cj1j7p$5vv$1@reader1.panix.com...
>
> So the bottom is err anti-bas-relief but the walls are flat on the
back? That
> means MASSIVE voumes of scrith wasted. And why do they need to be
thicker at
> the bottom than the floor is?
Aren't the mountains made of flup, basically? That was my understanding
.. . .
Have a great day!
Ami
"I have no need of friendship. Friendship causes pain. I am a rock." --
Simon & Garfinkel >> Stay informed about: Rim Transport System |
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Since: Jul 28, 2003 Posts: 121
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(Msg. 53) Posted: Fri Sep 24, 2004 5:43 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<< From: "Ami Fairchild" amif.TakeThisOut@delphidude.com >>
<< Aren't the mountains made of flup, basically? That was my understanding >>
Just the spill mountains; wildly spaced cones that don't look like the rest of
the rim wall/mountains at all. >> Stay informed about: Rim Transport System |
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Since: Jul 06, 2004 Posts: 516
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(Msg. 54) Posted: Fri Sep 24, 2004 5:43 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"ANIM8Rfsk" <anim8rfsk.DeleteThis@aol.comNOSPAM> wrote in message
news:20040924134335.26483.00001507@mb-m07.aol.com...
>
> Just the spill mountains; wildly spaced cones that don't look like the
rest of
> the rim wall/mountains at all.
Oh, okay. It's been a while since I've read the books. . . thanks.
Have a great day!
Ami
"I have no need of friendship. Friendship causes pain. I am a rock." --
Simon & Garfinkel >> Stay informed about: Rim Transport System |
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Since: Jul 28, 2003 Posts: 121
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(Msg. 55) Posted: Fri Sep 24, 2004 5:46 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<< From: Aidan Karley aidan RemoveThis @abuse.demon.co.uk.invalidated >>
<< Which provides room for machinery space and all sorts of other plot
elements. There might be enough room *in* the rimwall to have two separate
Ring-Pellucidars. >>
A good idea, but if this happens, Louis doesn't seem to have noted it. He
considers that a spill mountain or chain of them might be the repair center.
If there's a swelling in the scrith all along the base of both rim walls, that
would have been a MUCH more likely target.
Also, the spill mountains show through the back side in infrared. That
probably means there isn't a thick scrith wall between them and the back side,
and certainly not a thick scrith wall with anything interesting in it. >> Stay informed about: Rim Transport System |
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Since: Aug 31, 2004 Posts: 29
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(Msg. 56) Posted: Fri Sep 24, 2004 9:32 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Ami Fairchild" <amif.RemoveThis@delphidude.com> writes:
>Aren't the mountains made of flup, basically? That was my understanding
Only the spill mountains, which are way shorter than the walls themselves.
If the walls are sculpted, it HAS to be on both sides. Otherwise you
would have a giant hidden space that would make the repair center under
the map of mars look like my basement. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: Rim Transport System |
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Since: Feb 29, 2004 Posts: 25
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(Msg. 57) Posted: Sat Sep 25, 2004 2:26 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Heck with that, you could just rough up the surface on the interior side so
that even vertical it would look like a mountainside from a distance. You
can actually do this with small imperfections that from a distance make it
look like a mountain, think of the rim wall as a giant Monet picture.
Millimeter deep ripples interlocked in a random looking patter that from a
mile away look like rock formations ect ect ect....
Allen W.
"Paul Vader" <pv+usenet@pobox.com> wrote in message
news:10l94k5sntuv94e@news.supernews.com...
> "Ami Fairchild" <amif RemoveThis @delphidude.com> writes:
> >Aren't the mountains made of flup, basically? That was my understanding
>
> Only the spill mountains, which are way shorter than the walls themselves.
>
> If the walls are sculpted, it HAS to be on both sides. Otherwise you
> would have a giant hidden space that would make the repair center under
> the map of mars look like my basement. *
> --
> * PV something like badgers--something like lizards--and something
> like corkscrews. >> Stay informed about: Rim Transport System |
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Since: Jul 28, 2003 Posts: 121
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(Msg. 58) Posted: Sat Sep 25, 2004 3:28 pm
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<< From: pv+usenet@pobox.com (Paul Vader) >>
<< If the walls are sculpted, it HAS to be on both sides. >>
Agreed, but not mentioned. Plus Luis says they did NOT see the sculpting for
the spill mountains. Now, if the rim wall is all sculpted mountains, I'm
doubtful the *lack* of spill mountains would be obvious. >> Stay informed about: Rim Transport System |
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Since: Jun 18, 2004 Posts: 20
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(Msg. 59) Posted: Sun Sep 26, 2004 2:00 am
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <UPadneL0ZfWkJcjcRVn-og RemoveThis @provide.net>, Allen W. McDonnell wrote:
> Millimeter deep ripples interlocked in a random looking patter that from a
> mile away look like rock formations ect ect ect....
>
Hmmm, [puts on mountaineer head] hmmm. Not convinced.
Are plains-dwellers *that* easy to trick?
Is LNarry a plains-dweller?
--
Aidan Karley,
Aberdeen, Scotland,
Location: 57°10'11" N, 02°08'43" W (sub-tropical Aberdeen), 0.021233 >> Stay informed about: Rim Transport System |
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Since: Jul 28, 2003 Posts: 121
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(Msg. 60) Posted: Sun Sep 26, 2004 7:34 am
Post subject: Re: Rim Transport System [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<< From: Aidan Karley aidan RemoveThis @abuse.demon.co.uk.invalidated >>
<< Hmmm, [puts on mountaineer head] hmmm. Not convinced.
Are plains-dwellers *that* easy to trick? >>
Well, they've never seen anything else. And let's face it, you're not gonna
convince anybody you're on a ball world anyway! >> Stay informed about: Rim Transport System |
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