You guys are still not taking canon into account.
Most of the potential projectable Navy Combat forces are dead.
Unless they strip the administrative, shipbuilding, training, or
intelligence groups of people, the SKM doesn't have the trained
trustworthy manpower to man such construction, even if they were to
divert the shipyards from making the new Keyhole II SD(P)s that are
needed to keep the SKM from being crushed by Haven.
What is needed is something that uses few people,
existing stuff in possibly unique fashion,
fits into most any relatively trustworthy ship without noticeable
signs of its being there,
leaves no tech behind after its deployment,
and no new construction of any degree of technical difficulty.
Something like a 2-man crew to handle a rack of Mistletoe to be shoved
out the existing loading dock doors. Said rack has Mistletoe controls
and noneraseable recording of use. The Mistletoe seems to have the
full recon missile sensor suite so the ship doesn't have to be
upgraded, has more range than any potential pirate ship's missile,
uses no new ship construction, or munitions. (it might need some
rewiring to have the power there to start the reactors on the missiles
before firing if the racks don't do it or more expensive self-powered
racks) And splice a Ghost Rider sensor suite to an operator console on
the aforementioned rack.
When a probable pirate comes near the ship's crew manuevers the rack
to the cargo door and gets out of the way. Missile crew gets
Mistletoe(s) out of ship and manuevers towards possible pirate under
stealth. Pirate orders ship to stop and SKM crew orders pirate to
abandon ship. Pirates of course do not and repeated Mistletoe strikes
(however many it takes) kill pirate targeting pirate reactors.
Surviving pirates with any weapons signatures are not picked up.
Other pirates are put into self-welding shackles and taken to SKM
authorities for disposition.
Rack and GR interface console are the only new things required and the
console might be locked to those missiles and those crew (DNA
sensitive or some such) to limit utility of stealing same.
Eventually Confederacy people trustworthy enough to help will be
found, but those now trained enough to help are not likely honest
enough to trust with anything NewTech enough to work without massive
superiority (steal and sell to highest bidder), or the incrementally
more capable ships (that would become part of the pirate problem
instead of solving it) that would not be a tech theft problem.
Quotes from AAC
Chapter 1
"After what they did to Grendelsbane, we have only thirty-five SD(P)s
under construction. They should be commissioning within the next six
to ten months, but we won't see any more than that until the ships
we're laying down right this minute commission. Which means our total
available pod-laying wall will consist of no more than a hundred and
ten units for at least another two T-years."
snip
"Essentially, Your Grace," Givens said, "the Andies ...
They projected a total build of roughly a hundred and thirty SD(P)s,
but they have only forty-two currently in commission. The other ninety
are all under construction at various states of completion. Some of
them won't be completed for at least another eighteen months."
Note, 1/3 were not completed by the First Battle for Manticore because
Herr Hertzog pulled the build crews off to expedite the others
assigned to Eight Fleet, so 100 of the eventual total were Andermani
"So," Caparelli said, "looking at every pod-laying waller we can
scrape up between us, Grayson, and the Andies, and including all of
the Andy SD(P)s currently in commission as fully effective units, we
have a total of two hundred and thirty-two. Assuming our construction
times hold up, and allowing for working up time, we can have a total
of just over four hundred within the next eleven to eighteen months"
Eigth Fleet was, before THe beginning of the First Manticore battle,
"fifty-three pod-superdreadnoughts, fifty of them Apollo-capable.
That's fifteen percent of the Alliance's total SD(P)"
tossing away the .333 that makes 353 for the entire Alliance.
Since the total was 353 it is reasonable to figure they didn't get the
18 months let alone 2 years
Eigth Fleet had after Beatrice Bravo (after detatching Admiral
McKeon's units to Admiral Kusak)
"At almost seventy-three million kilometers, the new arrivals were
well outside even MDMs' powered range. Besides, there were only
thirty-eight of them—less than half her own strength, even if all of
them were wallers and not carriers."
That is at a maximum 38 SD(P)s if none of them are carriers, but
"Then instruct Judah to bring Admiral Miklós' carriers and all the
rest of the wallers through in a single transit."
so some of that 38 *were* carriers.
"Home Fleet was . . . gone. Simply gone.
Ninety superdreadnoughts, thirty-one battlecruisers and heavy
cruisers, and twenty-six light cruisers had been effectively destroyed
in less than twelve minutes."
"Of the ninety superdreadnoughts which had just been destroyed, twelve
had been units of the Grayson Space Navy, and another twenty-six had
been Andermani."
That means that 52 SKM SD(P)s died in Home Fleet alone.
"Damned if I know," she acknowledged frankly. "Maybe he just figures
he's still got the firepower to take us. After all, he's still got a
hundred and eighteen wallers, and we've only got fifty-five, even with
Duchess Harrington's orphans."
snip "Thirty of the Manty SDs had been destroyed or hulked. Over
half the survivors had critical damage, and whoever had been equipped
with that new weapons system was among the dead or disabled.
353 Total Alliance Manticore, Andermani, and Grayson
-90 gone from Home Fleet
- ~43 30 dead and 13 (13 is more than half of 25) with critical damage
probably precluding repair since they don't have Keyhole II
~220 Total Alliance SD(P)s
SKM approx. 110/353 (with no casualties)
Andermani approx. 100/353
Grayson remainder 143/353
the 1 SD(P) Solon System and ? 3rd Zanzibar casualties come out of the
SKM potential total. (After 3rd Zanzibar Caparelli stated that "11 of
"our" SP(D)s lost" probably is SKM, but maybe only Alliance)
Of the 50 Apollo capable ships, we don't know how many were SKM, and
how many (if any) were Grayson but we do know from the total that they
didn't have the full 2 years that it was going to take to have more
than 110 SD(P)s and that the SKM Keyhole II ships had to be part of
the 110 calculated SKM using max existing plus construction as total.
110 or less SKM SD(P)s to start First Manticore
52 were lost with Second Fleet
?/43 were lost with Third Fleet only 12 Alliance SD(P)s survived ~OK
less than 38 Eigth Fleet because some of that number was carriers.
Easily safe to estimate less than 40.
That is it for surviving SD(P)s for the SKM
Also major losses in system LACs, but no numbers vs. % are available
for those.
that is a major, major loss of trained Naval people.
>> Stay informed about: what about escort CLACs?