Conrad B Dunkerson wrote:
> "Berislav Lopac" <berislav.lopac.l.TakeThisOut@duoplus.hr> wrote in message
>
> Yeah, the whole 'feel' of MERP is very different from that of LotR.
> Especially when you start looking at the magic system.
Too true. It is actually a "stripped-down" version of Rolemaster, which is a
fully-blown fantasy system, and both are IMO quite inappropriate for ME.
> Several years ago I took over an RPG group that had been using
> Rolemaster (closely related to MERP). Couldn't stand the rules and
> slowly transformed them into a completely unique system.
I have tried several approaches, including a variant of AD&D (where I solved
the Elves problem by making them a race *and* a class at the same time),
until I set down for GURPS, which was adaptable enough (check
<a style='text-decoration: underline;' href="http://www.thecabal.org/gurps/rareitems/index.html#merp" target="_blank">http://www.thecabal.org/gurps/rareitems/index.html#merp</a> for some of my rules
modifications). However, lately I found the whole system too cumbersome, and
have discarded it in favor or more rules-light systems such as Risus, but
have soon dropped out of gaming altogether.
> Ran a
> campaign set in the First Age of Middle-Earth to the east of the
> Misty Mountains... primarily because Tolkien didn't tell us alot
> about that region for that time period.
For some reason, my favorite period has always been the mid-Third Age,
specifically fifteenth century. In some way, it is a period most like a
"classic" fantasy RPG setting, with the largest number of civilized
'countries' (we have Arthedain, Cardolan, Angmar, Rhudaur, Moria,
Vidugavia's Rhovanion and Gondor, along with "forbidden" Elvish realms such
as Lindon or Lorien), a central bad guy (the Necromancer) spreading his
agents everywhere, barbarian invasions (the Wainriders) and even a
fully-fledged civil war (the Kin-strife). This gives the most opportunities
for a varied roleplaying experience, which can range from fighting Goblins
in Misty Mountains, to discovering Necromancer's and Wainrider agents in
Laketown and Dale, to fighting (and losing) against Angmar's forces in
Arthedain, to fighting (and winning) against Castamir in Osgiliath, to -- if
one wishes -- discovering unknown lands to the East and South "where the
stars are strange".
Berislav<!-- ~MESSAGE_AFTER~ -->
>> Stay informed about: Roleplaying in Middle-earth