[Followups to rec.arts.sf.science added.]
David Lesher wrote:
> So I got into a Ringworld discussion over pizza with some other
> Linux types the other day. They'd not heard of it but we used "units"
> to make some area guesses, etc.
>
> One aspect was launches of sub-orbital objects. The professor-type
> promptly brought something we've not really explored: conservation
> of angular momentum. His followup was:
...
> 6) The rock's angular momentum will be L=mVr/Rr, where m is
> the
> mass of the rock. This quantity is conserved while in solar orbit.
> Therefore, as the rock moves closer to the sun, its angular velocity
> must
> correspondingly increase. And since its initial angular velocity was
> equal to that of Ringworld, its angular velocity will be greater than
> that
> of Ringworld at all points along its solar orbit. And therefore, the
> rock
> will land on Ringworld at a point forward that of the rock thrower.
>
> Reactions?
An immediate problem is that in his angular momentum analysis he's
totally ignoring the fact that after launch, the projectile will have a
different angular momentum than the Ringworld -- it's in a different
orbit now, after all. It _is_ true that after launch, its angular
momentum will remain constant. But the impulse is totally selectable.
Consider a trivial example: Apply a deltavee to the projectile that
completely cancels the Ringworld's tangential velocity, and adds a small
sunward component. In the heliocentric coordinate system, this
projectile moves radially sunward (while the Ringworld rotates
underneath it), reaches its peak, then falls back down and hits the
Ringworld. But since the Ringworld rotated underneath it, its impact
point is well antispinward of the launching point. Right there we have
a counterexample to his claim.
Now, granted, that would take an utterly ridiculous amount of deltavee.
The point here, though, is his analysis is incorrect, since he didn't
take into account how the deltavee of the projectile can change the
mechanics of the situation -- in fact, he totally ignored the velocity
and angular momentum of the projectile as opposed to the Ringworld.
Another important point is missing in his analysis. The Ringworld
rotates very, very, very (is that enough verys?) fast. I mean, really
fast. So fast, in fact, that for any reasonable path of a normal
projectile, solar gravity is totally negligible -- it's moving way too
fast for gravity to take effect. The effect is so minor that ignoring
gravity only makes a difference in the fourth significant digit of the
calculations (in terms of range and maximum height). The fact that the
effect of gravity is so small should indicate that his analysis doesn't
make sense -- even if his arguments were sound, other effects, such as
the initial relative velocity of the projectile -- can change the
outcome.
I mean, think about it. Solar gravity at Earth orbit is about 6 x 10^-3
m/s^2. If your projectile is in solar orbit for, say, an hour, it can't
get very far, and the total amount of deltavee the Sun could possibly
apply to it is about 2 m/s. With deltavees measured in km/s, it should
be pretty clear that only minor changes in the way the projectile is
launched will completely swamp out any effect due to solar gravity. So
the analysis in terms of solar gravity and angular momentum can't be
relevant.
Instead of going through the drudgery of plotting orbits, or better yet
plotting secant lines after proving that gravitational effects are
negligible, I just wrote a little orbital mechanics simulator (which
ignores the gravity of the Ringworld itself, the effect of which is
going to be a whole lot less than that of the Sun). The results
certainly convince me that it's easy to fire a projectile at an angle so
that it lands antispinward, even with reasonable deltavees. (I'll send
the Python code for the simulator to anyone who wants to see it.)
The simulator nominally takes the deltavee of the projectile (relative
to the launching point) in km/s, and the azimuthal angle in rad at which
it should be launched. The angle is measured relative to the spinward
direction, so pi/2 is directly upward (toward the sun), pi/4 is 45
degress to spinward, 3 pi/4 is 45 degrees to antispinward, etc. You can
also select the time slice, which defaults to 1 s, for the Euler
integrator, and optionally turn off gravity. It returns a 3-tuple of
numbers, which are 1. the range (in metres) the projectile manages, as
measured along the arc of the Ringworld -- positive means it lands
spinward, and negative means it lands antispinward), 2. the maximum
height achieved, and 3. the time it is in flight.
So, for instance, a projectile with an initial relative speed of 10 km/s
and an azimuth angle of 90 degrees (straight upward), you have:
>>> simulate(10e3, math.pi/2)
(112202.51286125183, 5134472.9930725098, 2054.0)
That is, it lands 112 km antispinward, reaches a maximum height of about
5130 km, and takes 34.2 minutes. To see how the numbers change if you
turn off gravity:
>>> simulate(10e3, math.pi/2, doGravity=False)
(112075.88988924026, 5131577.6446838379, 2053.0)
To make sure this isn't the 1 s timeslice, pick one with 10 ms and see
the numbers don't change substantially:
>>> simulate(10e3, math.pi/2, doGravity=True, dt=0.01)
(112202.51943397522, 5134475.861114502, 2053.7599999984081)
>>> simulate(10e3, math.pi/2, doGravity=False, dt=0.01)
(112075.91344070435, 5131578.0784912109, 2052.5999999983828)
Now then, if we fire it an acute angle it should get more range at the
expense of height:
>>> simulate(10e3, math.pi/4)
(10193042.700881243, 2537803.9789733887, 1436.0)
Now the range is about 1020 km spinward, with a height of 2540 km, and a
duration of 23.9 minutes. So what if it's fired at an obtuse angle?
>>> simulate(10e3, 3*math.pi/4)
(-10354100.695576191, 2597313.6339111328, 1470.0)
If it's fired at an azimuth of 45 degrees "backward," i.e. along the
antispinward line rather than spinward, then after 24.5 minutes, it
lands 1040 km _antispinward_, after reaching a maximum height of 2600
km.
--
Erik Max Francis && max DeleteThis @alcyone.com && <a style='text-decoration: underline;' href="http://www.alcyone.com/max/" target="_blank">http://www.alcyone.com/max/</a>
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>> Stay informed about: I just shoot them up....Who cares where they come down?